Strikes

Strikes are three-player, cooperative activities found in both Destiny and Destiny 2. The basis for most strikes is that the player and their fireteam have been sent (usually by the Vanguard) to take out a specific enemy or complete a specific task. In terms of length and difficulty, strikes are usually placed between raids and story missions as solo players can complete the strike but may struggle on some of the more difficult encounters. All strikes (except for Nightfall strikes played on harder difficulties) have matchmaking enabled and usually take around 20 minutes to complete.

Destiny

 * The Devils' Lair
 * The Summoning Pit
 * The Nexus
 * Winter's Run
 * Cerberus Vae III
 * Dust Palace
 * Will of Crota
 * The Undying Mind
 * The Shadow Thief
 * Fallen S.A.B.E.R.
 * Shield Brothers
 * The Sunless Cell
 * Echo Chamber
 * Blighted Chalice
 * The Wretched Eye

Destiny 2

 * The Arms Dealer
 * Lake of Shadows
 * Savathûn's Song
 * Exodus Crash
 * The Inverted Spire
 * The Pyramidion
 * Tree of Probabilities
 * A Garden World
 * Strange Terrain
 * Will of the Thousands
 * The Insight Terminus
 * Broodhold
 * Warden of Nothing
 * The Hollowed Lair
 * The Corrupted
 * The Scarlet Keep
 * The Festering Core